Units are the low polygon, wavy-armed warriors in TABS. They are colored to match their team (red or blue), save for their unique headgear, clothing, weapons, and other items at times. Nearly every unit has its own set of abilities which it can use. Each unit can be either a melee, a support, or a ranged unit.
They have a relatively simple AI system. Although AI is considered quite "basic" in the Open and Closed Alpha, Landfall has redeveloped and innovated their AI for the Early Access release of TABS. The "New" AI has been showcased in the Closed Beta. They are special soldiers, whom you place before on the map before battle.
Each Unit has their own unique AI which determines its behavior in combat. Units with the melee unit movement type will approach their targets until they within the their weapon's range, and will back up to its maximum range when their targets get too close; units with the ranged unit movement type will also approach their targets until they are within their weapon's range, but will not back up when their targets are too close.
Certain units have abilities to dodge or parry, while others can charge into melee range. These abilities and behaviours should be considered when selecting and deploying your units, as they can have a major impact on the game. Currently, units are controllable, via unit possession.
Many units come in different sizes, some are slightly taller than average, while others are quite tall. Size is not just for show either, as it can alter the unit's stats such as speed, weight and more importantly, hitpoints - the amount of damage they could take before they die.
Hitpoints scale in the square of the unit's size, so a unit with 100 hitpoints and 2.00x size will have a practical hitpoints of 400 (100 x 2.00²). This size-hitpoint scaling holds true for the reverse as well.
Click Expand to view a table showing how 100 hitpoints scale with size. →
Unit weight affects the unit's resistance against knockback from enemy attacks. Depending on their role, units will have their weight assigned to show their strength. For example, a King has a high unit weight (12.00x) to make them seem strong, being unstaggered by simple arrows while a Squire has normal unit weight (1.00x) to make them squishy and expendable. The lightness of the unit is also what makes the ragdolls fun.
Other than knockback resistance, unit weight has little effect in gameplay. It does not affect unit health or how fast the unit will fall. Although said to increase the strength of units to let them carry heavier weapons in the Unit Creator, all weapons seems to have the same weight after Full Release. Unit weight also has a much less impact on recoil resistance since then.
Units will always have googly eyes as long as they remain set to on in the options menu. Units also get X's on their eyes (XX) when they are dead, with some units they will show (><) on their face when damaged, and normally they blink (--) at random intervals. All Units with eyes or other things in TABS can have variation, like Clams from the CLAMS person, or Crows from the Scarecrow. The Snake Archer's bow can also have eye variations.
Units can have minor variations between them that are randomly generated, mostly for aesthetics. Some of the changes include:
Slightly higher/lower hitpoints.
Slightly higher/lower damage. (Depending on the weapon, some are very inconsistent, some are not.)
Slightly faster/slower movement speed.
Slightly taller/short units.
Units with large/small body parts.
Units with large/small pupils/eyes, sometimes one large/small than the other.
Cyclops units (rare).
Multiple eyed units (more than 2 eyes) (very rare).
Giant/tiny units (very rare).
Fat/Skinny units (rare).
Two of these variations (depends on the variations).
Main article: Factions
There are a large amount of units. Each one is placed into one of the several factions that depict different time periods or fantasies- Tribal, Farmer, Medieval, Ancient, Viking, Dynasty, Renaissance, Pirate, Spooky, and more. Each faction has about seven units, typically including a melee infantry unit, a ranged unit, a heavy unit, and always a boss unit. Some factions will also have support or artillery units as well.
Currently there are 139 units in TABS.
List of Units
Note: This is a general overview of the units, each of which has its own page.
*Hitpoints is modified by the unit's size. For the unit's base hitpoints, please refer to their page.
Most of the units are unlocked in the game from the beginning, but there is an exception for some factions. To unlock such a unit, the player must be in Free Camera Mode and search around for an item associated with the unit. Once found, the item will start to glow when glanced at, eventually popping to gold dust and unlocking the intended Unit.
With the Legacy Faction the player must find all the weapons on the Legacy map, and with the full release comes the Fantasy Good and Fantasy Evil factions. Both require the player to go to a specific location in order to unlock. The Secret (Faction) is unique in consisting unlockable units from all factions, hidden within most themed maps. Directions to an unlockable unit's location can be found on their respective pages.
The Start • Poaching Boxers • Rush • Bomb • Bomb Rush • Siege • Pharaoh of Poison • Flag and Banners • The Wizard Behind the Wall • A Tank • The War • Thor's Battle • The End • Ambushed by Mages • Angry Mammoth • Over the Bridge • Flanking Wheelbarrows • Swords and Arrows • Kings and Their Catapult • A Formation • Saving Billy • Jump In • Frosty Jarls • Surrounded by Swords • Monkeying Around • Muskets and Halberds • Da Vinci's Balloons • Captain and the Crew • The Queen and Cannons • Hungry Ghouls and Vampires • Reaper's Skeleton Army • Brawl Your Way Out • The Last Standoff